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1. Eve = Safe - in Crime and Punishment [original thread]
Clockwork Robot wrote: Serendipity Lost wrote: STOP THINKING THAT PANDERING TO ANYONE WILL GET MORE SUBSCRIPTIONS. Unless it's pandering to the right people. True enough, but it's become obvious over the years that the norm for p...
- by Serendipity Lost - at 2017.07.11 15:59:51
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2. Eve = Safe - in Crime and Punishment [original thread]
Make citadels lootable in all parts of space. The current 'best practice' in null is to not defend your space, let the heat die down and then go collect your stuff. (see WWB for example of a very large entity folding up for a month and then skulki...
- by Serendipity Lost - at 2017.07.10 19:06:12
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3. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Xzanos wrote: Xzanos wrote: Remove downtime. Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage. Make it easier to jam out cyno becons to lower the ra...
- by Serendipity Lost - at 2017.07.06 18:37:25
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4. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Wander Prian wrote: Xzanos wrote: Xzanos wrote: Remove downtime. Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage. Make it easier to jam out cy...
- by Serendipity Lost - at 2017.07.06 18:32:57
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5. New Forums = New C&P - in Crime and Punishment [original thread]
Noragen Neirfallas wrote: Bronson Hughes wrote: Looks like I picked the wrong day to start reading the forums again.... While you and serendipity are here are you aware all chaps are assless? You just fixed a totalshit Thursday at work...
- by Serendipity Lost - at 2017.06.29 10:45:51
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6. New Forums = New C&P - in Crime and Punishment [original thread]
If they nerf the forums - I'm out. I already don't log into the game because of things like asset security and wonking the watch list (other things too, but anyway). Making C&P safe and supportive will be the last straw.
- by Serendipity Lost - at 2017.06.28 15:47:29
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7. [MERC] The Marmite Collective v2.0 - in Crime and Punishment [original thread]
Dom Arkaral wrote: Serendipity Lost wrote: Kaely Tanniss wrote: Dom Arkaral wrote: ingame actions are important... I so very agree Ah..yes. Frigs, noob ships, and things you can beat solo. Awesome work Dom. I'm truly jelly of y...
- by Serendipity Lost - at 2017.06.26 16:26:40
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8. [MERC] The Marmite Collective v2.0 - in Crime and Punishment [original thread]
Kaely Tanniss wrote: Dom Arkaral wrote: ingame actions are important... I so very agree Ah..yes. Frigs, noob ships, and things you can beat solo. Awesome work Dom. I'm truly jelly of your 'leetness. Awesome isk value on those kills t...
- by Serendipity Lost - at 2017.06.26 14:40:26
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9. [MERC] The Marmite Collective v2.0 - in Crime and Punishment [original thread]
Kaely Tanniss wrote: Noragen Neirfallas wrote: Yaosus wrote: I really do not know what are you trying to say. Moreover I am politely asking you to stop humiliating yourself in such a way. Is anybody else seeing the whole kettle/pot th...
- by Serendipity Lost - at 2017.06.26 14:26:49
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10. Jump freighters - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Teckos Pech wrote: It isn't a mansion people are nailed into, but an empty house. To get stuff you either: 1. Make it yourself, see the point about moon goo and other regional distribution issues of resources. 2. Import th...
- by Serendipity Lost - at 2017.06.26 14:09:00
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11. Streamlining BC's BS's - in Player Features and Ideas Discussion [original thread]
Kesthely wrote: Gregorius Goldstein wrote: If people wanted to fly big E-War ships we would see more Scorpions around? Currently people misconcept that scorpion is the only disruption class bs, the armageddon, and Bhaalgorn are also "disr...
- by Serendipity Lost - at 2017.06.22 18:15:08
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12. [MERC] The Marmite Collective v2.0 - in Crime and Punishment [original thread]
Can I get 3rd party roster? Normally I can just shoot anyone, but here on the forums things need sorted in a more civilized manner. There is so much..... whatever this is, that I'm losing track of who is repping who. Some please help. VMG VMG (...
- by Serendipity Lost - at 2017.06.22 16:47:53
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13. [MERC] The Marmite Collective v2.0 - in Crime and Punishment [original thread]
jack1974 wrote: Kaely Tanniss wrote: The same can be said about every Null sec alliance or any other PvP group in the game. Only a fool takes a fight he knows or thinks he can't win. False, I'm sure you've heard of B-R? PL and NC. didn...
- by Serendipity Lost - at 2017.06.22 13:43:02
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14. Hi-Sec Bear hunting as an Alpha clone ? - in Crime and Punishment [original thread]
Ask a simple question and watch 4 dudes pee all over each other! Putting the PEE in C&P never goes out of fashion. Mo (when he's around) is pretty helpful for the solo shenanigans. Pretty much anyone can help you. Word of wisdom though. You ...
- by Serendipity Lost - at 2017.06.20 17:52:56
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15. [MERC] The Marmite Collective v2.0 - in Crime and Punishment [original thread]
I'm not counting Tora out. He's a survivor. He can't have 'nothing' up his sleeve.
- by Serendipity Lost - at 2017.06.20 16:33:46
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16. Jump freighters - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Serendipity Lost wrote: Rivr Luzade wrote: SurrenderMonkey wrote: Serendipity Lost wrote: Came here hoping for a 'remove JF from the game thread' .... sigh I wouldn't mind seeing their fatigue reduction remov...
- by Serendipity Lost - at 2017.06.20 16:08:34
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17. [MERC] The Marmite Collective v2.0 - in Crime and Punishment [original thread]
Vipsan Agrippa wrote: Well rather have Alpha's, you're stuck with Kaely. Sounds like Marmite are giving you blue balls. I hope they are not blue balling. That's a losers tactic. Employed when you can't win a stand up fight. A small grou...
- by Serendipity Lost - at 2017.06.20 15:57:33
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18. Salvage from 'stationary ship' - in Player Features and Ideas Discussion [original thread]
Piugattuk wrote: In some missions we have ships that are part of the environment of things that are destructible, sometimes they drop loot if it's a part of the mission storyline but otherwise they just go boom, nice but it would be even better...
- by Serendipity Lost - at 2017.06.20 15:37:08
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19. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
The fix for all this major fight tidi is actually quite simple. When the 'once a year' megafights are in progress - get rid of down time. Just until the fight is over. This would accomplish a couple of things: 1. Real commitment for the fleet. So...
- by Serendipity Lost - at 2017.06.20 15:20:03
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20. Drone Clearance Idea - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Destroying drones isn't the issue, in large fights there are *tons* of ways to remove drones from the field and large fights are the only time drones are a major performance concern. The reason drones cause lag is simply...
- by Serendipity Lost - at 2017.06.20 15:07:44
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